You got the town of Valsembor to give in.
Your efforts have restored a mechanical masterpiece to working order.
You got a perfect copy on the first try.
You found what was needed the first time round.
You convinced an old sea wolf to try to redeem himself, in a single conversation.
Through your research, you obtained and used an irrefutable argument during a verbal joust.
You were rebuffed three times by the same character.
You and the Youkols can count on new allies in Valsembor.
5 times your thirst for exploration let you influence the progress of the game.
Your research has enabled you to learn about the region's dark past for yourself.
Different people told you a truly sinister local legend...
You've reached Valsembor despite your pursuer... and the red tape!
You've observed 15 points of interest in items in your inventory.
You fled the clinic and saved the tribe from great peril.
You managed to leave the clinic's psychiatric ward.
At least you won't be on your own while you are convalescing...
You proved that you're not suffering from any secondary effects despite an... impartial diagnosis.
You decided to think twice before speaking.
You came round in a really strange institution...
You took the plunge for the good of the migration...
You showed the soldiers that cunning is always better than force.
You enabled the Youkol migration to set off again.
The redemption of a great sailor saved you from a legendary assailant.
You took the advice of an injured ally.
Your alliance with an automaton and the tribe has let you move mountains... Or a ferry, at any rate.
Admit it: you didn't see that one coming...
The spirits have given you their blessing... and quite a trip!
You've completed this part of your journey... But what does the future hold in store for you?
In a single conversation, you touched the hardened heart of a survivor.
Maybe the next time the clinic staff will deign to listen to you...
You restored a temple of entertainment to its former glory, and did yourself a big favor, too!
You set off a strange migratory mechanism without being asked to do a thing...
Three times your signs of affection made someone happy.
Admit you like it...
The mayor proved to you that he has the courage of his convictions...
You've preserved an ally's cultural integrity...
Admit you've wanted to ever since you left Valadilene...
You crossed the ice floe without stalling a single time.
You opened the doors of a ruin with fewer than 20 manipulations.
You communicated with a really strange machine without ever putting out the fire you lit beforehand.